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International Karate + - Commodore64
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Turrican II - Amiga
Shadow of the Beast - Amiga
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Turrican 2 - AtariST
Project X - Amiga
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Turrican II - PC
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Game info
AtariST

Armalyte

Armalyte
GenreAction Shooter
DeveloperArc Development
PublisherArc Development
Released1991
Rating
Graphics:7.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Armalyte is a left-to-right scrolling shooter in the style of R-Type and Salamander, originally released for the Commodore 64 by Thalamus Ltd in 1988. In 1991 it was developed for the Amiga and Atari ST by the Arc Development and published by Thalamus, not as a port but as a remake of the original.
 
Review
ArmalyteSTORY / GAMEPLAY
Delta space is a mysterious section of the universe, and only very little of it has been explored. In there, there is a system of five planets which were all part of the Aalan Empire. The four smaller planets are ruled by the inhabitants of the Aalan planet, and your mission is to liberate and ally with these planets of the system, relying heavily on the activities of the resistance movements of the opposed planets to discreetly place extra weapon pods along the chosen attack path. Once planet defenses have been destroyed, bypassed and conquered, the Aalan governor of the planet must be confronted and blasted.
Armalyte is very much in the style of R-Type and Salamander, even down to the weapon that increases its power the longer you depress the fire button, sending a high-powered beam flying across the screen and liquidating all in its path. Your ship's armory can be augmented by collection of additional equipment, provided by changeable icons. Blasting the coins causes them to cycle through the available add-ons, from a simple munitions pod to vertically firing lasers, and temporary shields. The gameplay takes it a step further by animating parts of the scenery to make some areas of the level more of a puzzle-solving exercise. These kind of decisions have to be made very quickly as the screen continually scrolls to the left. And this makes the game seem nearly impossible for the first few goes I think, losing your precious three-only lives easily.

GRAPHICS / SOUND
The graphics on the Atari ST version are of a quite good quality with a variety of partly animated backdrops, but missing a lot of the Amiga details. Frame-rate drops occasionally too, while it sports up to 30 colors on screen. There are a wide range of aliens, from the small but beautifully animated walkers to the huge end-level bosses. Sound and music are fine, offering a thumping tune along with some fine blasting effects. The main-menu soundtrack is far from a thrilling musical experience and not the sort of music you leave playing loud while taking a bath, but it is well composed.
 
Screenshots
  • Armalyte
  • Armalyte
  • Armalyte
  • Armalyte
  • Armalyte
  • Armalyte
  • Armalyte
  • Armalyte
  • Armalyte
 
Gameplay sample
 
Comparable platforms



48 colors
Commodore Amiga OCS/ECS



26 colors
Atari ST
 
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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